Oakfolks Gold_1.14
Oakfolks coop game
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAActor
 CAAWoodWood resource object that can be picked up by players
 CADeliveryPointDelivery point for transforming items into new objects
 CAFurnitureAssemblerFurniture assembly station for crafting items from recipes
 CAMainCameraDynamic cooperative camera system for two-player gameplay
 CAMiniGameSystemCore system for cooperative mini-games with QTE integration
 CAPickableItemBase class for all pickable objects in the game
 CAUniqueRopeSpecial rope object for cooperative interactions
 CACharacter
 CAMainPlayerMain player character for cooperative gameplay
 CAGameModeBase
 CAMainGamemodeMain game mode for cooperative gameplay
 CFLocomotionConfigurationComplete locomotion configuration for player positioning and animation
 CFQTEActionProgressReal-time QTE action progress information
 CFQTEConfigurationComplete QTE sequence configuration
 CFQTEProgressDataInternal progress tracking for QTE actions
 CFQTESnapPointData
 CFQuestLineStructComplete quest line containing multiple linked quests
 CFQuestStructIndividual quest information and progression data
 CFSnapPointConfigConfiguration for a single snap point in QTE
 CFTableRowBase
 CFRecipiesInfoRecipe data for furniture crafting
 CFTickableGameObject
 CUQTE_Subsystem
 CFTriggerDataEvent data for trigger zone interactions
 CIBCR_HelperCustom logging system interface for BCR project
 CAMainPlayerMain player character for cooperative gameplay
 CIInteractableInterface for objects that can be interacted with by players
 CAFurnitureAssemblerFurniture assembly station for crafting items from recipes
 CAMiniGameSystemCore system for cooperative mini-games with QTE integration
 CAUniqueRopeSpecial rope object for cooperative interactions
 CIIPickableInterface for objects that can be picked up and dropped by players
 CAAWoodWood resource object that can be picked up by players
 CAPickableItemBase class for all pickable objects in the game
 CILocomotionalInterface for objects that can modify player locomotion behavior
 CAMainPlayerMain player character for cooperative gameplay
 CITriggerZoneListenerInterface for objects that need to respond to trigger zone events
 CModuleRules
 CBCR
 CTargetRules
 CBCREditorTarget
 CBCRTarget
 CUBlueprintFunctionLibrary
 CUProjectDataFunctionLibraryStatic function library for project and build information
 CUDataAsset
 CULocomotionConfigurationAssetAsset container for locomotion configuration data
 CUQTEConfigurationAsset
 CUQuestDataData asset container for quest line configurations
 CUGameInstanceSubsystem
 CUQTE_Subsystem
 CUQuest_SubsystemQuest management subsystem for tracking player progress
 CUInterface
 CUBCR_HelperInterface class for logging functionality
 CUIPickableInterface class for pickable objects
 CUInteractableInterface class for interactive objects
 CULocomotionalInterface class for locomotion configuration
 CUTriggerZoneListenerInterface class for trigger zone events
 CUSceneComponent
 CUTriggerZoneDual-zone trigger component for player detection