Oakfolks Gold_1.14
Oakfolks coop game
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▼CAActor | |
CAAWood | Wood resource object that can be picked up by players |
CADeliveryPoint | Delivery point for transforming items into new objects |
CAFurnitureAssembler | Furniture assembly station for crafting items from recipes |
CAMainCamera | Dynamic cooperative camera system for two-player gameplay |
CAMiniGameSystem | Core system for cooperative mini-games with QTE integration |
CAPickableItem | Base class for all pickable objects in the game |
CAUniqueRope | Special rope object for cooperative interactions |
▼CACharacter | |
CAMainPlayer | Main player character for cooperative gameplay |
▼CAGameModeBase | |
CAMainGamemode | Main game mode for cooperative gameplay |
CFLocomotionConfiguration | Complete locomotion configuration for player positioning and animation |
CFQTEActionProgress | Real-time QTE action progress information |
CFQTEConfiguration | Complete QTE sequence configuration |
CFQTEProgressData | Internal progress tracking for QTE actions |
CFQTESnapPointData | |
CFQuestLineStruct | Complete quest line containing multiple linked quests |
CFQuestStruct | Individual quest information and progression data |
CFSnapPointConfig | Configuration for a single snap point in QTE |
▼CFTableRowBase | |
CFRecipiesInfo | Recipe data for furniture crafting |
▼CFTickableGameObject | |
CUQTE_Subsystem | |
CFTriggerData | Event data for trigger zone interactions |
▼CIBCR_Helper | Custom logging system interface for BCR project |
CAMainPlayer | Main player character for cooperative gameplay |
▼CIInteractable | Interface for objects that can be interacted with by players |
CAFurnitureAssembler | Furniture assembly station for crafting items from recipes |
CAMiniGameSystem | Core system for cooperative mini-games with QTE integration |
CAUniqueRope | Special rope object for cooperative interactions |
▼CIIPickable | Interface for objects that can be picked up and dropped by players |
CAAWood | Wood resource object that can be picked up by players |
CAPickableItem | Base class for all pickable objects in the game |
▼CILocomotional | Interface for objects that can modify player locomotion behavior |
CAMainPlayer | Main player character for cooperative gameplay |
CITriggerZoneListener | Interface for objects that need to respond to trigger zone events |
▼CModuleRules | |
CBCR | |
▼CTargetRules | |
CBCREditorTarget | |
CBCRTarget | |
▼CUBlueprintFunctionLibrary | |
CUProjectDataFunctionLibrary | Static function library for project and build information |
▼CUDataAsset | |
CULocomotionConfigurationAsset | Asset container for locomotion configuration data |
CUQTEConfigurationAsset | |
CUQuestData | Data asset container for quest line configurations |
▼CUGameInstanceSubsystem | |
CUQTE_Subsystem | |
CUQuest_Subsystem | Quest management subsystem for tracking player progress |
▼CUInterface | |
CUBCR_Helper | Interface class for logging functionality |
CUIPickable | Interface class for pickable objects |
CUInteractable | Interface class for interactive objects |
CULocomotional | Interface class for locomotion configuration |
CUTriggerZoneListener | Interface class for trigger zone events |
▼CUSceneComponent | |
CUTriggerZone | Dual-zone trigger component for player detection |