Oakfolks Gold_1.14
Oakfolks coop game
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AAWood Class Reference

Wood resource object that can be picked up by players. More...

#include <AWood.h>

Inheritance diagram for AAWood:
Collaboration diagram for AAWood:

Public Member Functions

 AAWood ()
 Initializes the wood object with default settings.
 
virtual void BeginPlay () override
 Called when the wood object is spawned in the world.
 
virtual void Tick (float DeltaTime) override
 Updates the wood object each frame.
 
- Public Member Functions inherited from IIPickable
void PickedUp (AActor *Player, AActor *Object)
 
virtual void PickedUp_Implementation (AActor *Player, AActor *Object)
 Default implementation for pickup behavior.
 
void Drop (AActor *Player, AActor *Object)
 Drop interaction.
 
virtual void Drop_Implementation (AActor *Player, AActor *Object)
 Default implementation for drop behavior.
 

Detailed Description

Wood resource object that can be picked up by players.

Basic pickable wood item implementing the IPickable interface

Constructor & Destructor Documentation

◆ AAWood()

AAWood::AAWood ( )

Initializes the wood object with default settings.

Sets up tick functionality and pickable properties

Member Function Documentation

◆ BeginPlay()

void AAWood::BeginPlay ( )
overridevirtual

Called when the wood object is spawned in the world.

Performs initialization logic for the wood resource

◆ Tick()

void AAWood::Tick ( float DeltaTime)
overridevirtual

Updates the wood object each frame.

Handles any per-frame logic for the wood resource

Parameters
DeltaTimeTime elapsed since the last frame in seconds

The documentation for this class was generated from the following files: