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Oakfolks Gold_1.14
Oakfolks coop game
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Wood resource object that can be picked up by players. More...
#include <AWood.h>


Public Member Functions | |
| AAWood () | |
| Initializes the wood object with default settings. | |
| virtual void | BeginPlay () override |
| Called when the wood object is spawned in the world. | |
| virtual void | Tick (float DeltaTime) override |
| Updates the wood object each frame. | |
Public Member Functions inherited from IIPickable | |
| void | PickedUp (AActor *Player, AActor *Object) |
| virtual void | PickedUp_Implementation (AActor *Player, AActor *Object) |
| Default implementation for pickup behavior. | |
| void | Drop (AActor *Player, AActor *Object) |
| Drop interaction. | |
| virtual void | Drop_Implementation (AActor *Player, AActor *Object) |
| Default implementation for drop behavior. | |
Wood resource object that can be picked up by players.
Basic pickable wood item implementing the IPickable interface
| AAWood::AAWood | ( | ) |
Initializes the wood object with default settings.
Sets up tick functionality and pickable properties
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overridevirtual |
Called when the wood object is spawned in the world.
Performs initialization logic for the wood resource
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overridevirtual |
Updates the wood object each frame.
Handles any per-frame logic for the wood resource
| DeltaTime | Time elapsed since the last frame in seconds |