Oakfolks Gold_1.14
Oakfolks coop game
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AWood.h
1#pragma once
2
3#include "CoreMinimal.h"
4#include "GameFramework/Actor.h"
5#include "BCR/Headers/Interfaces/IPickable.h"
6#include "AWood.generated.h"
7
9
14UCLASS()
15class BCR_API AAWood : public AActor, public IIPickable
16{
17 GENERATED_BODY()
18
19public:
20
22 AAWood();
23 virtual void BeginPlay() override;
24 virtual void Tick(float DeltaTime) override;
25
26};
Wood resource object that can be picked up by players.
Definition AWood.h:16
Interface for objects that can be picked up and dropped by players.
Definition IPickable.h:26