|
Oakfolks Gold_1.14
Oakfolks coop game
|
Interface for objects that can be picked up and dropped by players. More...
#include <IPickable.h>

Public Member Functions | |
| void | PickedUp (AActor *Player, AActor *Object) |
| virtual void | PickedUp_Implementation (AActor *Player, AActor *Object) |
| Default implementation for pickup behavior. | |
| void | Drop (AActor *Player, AActor *Object) |
| Drop interaction. | |
| virtual void | Drop_Implementation (AActor *Player, AActor *Object) |
| Default implementation for drop behavior. | |
Interface for objects that can be picked up and dropped by players.
Provides pickup and drop functionality with default attachment behavior
|
virtual |
Default implementation for drop behavior.
Provides base drop functionality - can be overridden for custom behavior
| Player | The player actor dropping the object |
| Object | The object being dropped |
| void IIPickable::PickedUp | ( | AActor * | Player, |
| AActor * | Object ) |
PICKUP SYSTEM //////// Pickup interaction
|
virtual |
Default implementation for pickup behavior.
Provides base pickup functionality - can be overridden for custom behavior
| Player | The player actor picking up the object |
| Object | The object being picked up |
Reimplemented in APickableItem.
