33 UFUNCTION(BlueprintCallable,BlueprintNativeEvent)
34 void PickedUp(AActor* Player, AActor* Object);
35 virtual
void PickedUp_Implementation(AActor* Player, AActor* Object);
38 UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
39 void Drop(AActor* Player, AActor* Object);
40 virtual
void Drop_Implementation(AActor* Player, AActor* Object);