|
Oakfolks Gold_1.14
Oakfolks coop game
|
Interface for objects that need to respond to trigger zone events. More...
#include <TriggerZoneListener.h>
Public Member Functions | |
| void | OnOnePlayerEnterInnerZone (const FTriggerData &TriggerData) |
| void | OnTwoPlayersEnterInnerZone (const FTriggerData &TriggerData) |
| void | OnPlayersExitInnerZone (const FTriggerData &TriggerData) |
| Exit. | |
| void | OnOnePlayerEnterOuterZone (const FTriggerData &TriggerData) |
| void | OnTwoPlayersEnterOuterZone (const FTriggerData &TriggerData) |
| void | OnPlayersExitOuterZone (const FTriggerData &TriggerData) |
| Exit. | |
Interface for objects that need to respond to trigger zone events.
Provides callbacks for inner and outer zone entry/exit with player count tracking
| void ITriggerZoneListener::OnOnePlayerEnterInnerZone | ( | const FTriggerData & | TriggerData | ) |
INNER ZONE EVENTS //////// Enter
| void ITriggerZoneListener::OnOnePlayerEnterOuterZone | ( | const FTriggerData & | TriggerData | ) |
OUTER ZONE EVENTS //////// Enter