Oakfolks Gold_1.14
Oakfolks coop game
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Interface for objects that need to respond to trigger zone events. More...
#include <TriggerZoneListener.h>
Public Member Functions | |
void | OnOnePlayerEnterInnerZone (const FTriggerData &TriggerData) |
void | OnTwoPlayersEnterInnerZone (const FTriggerData &TriggerData) |
void | OnPlayersExitInnerZone (const FTriggerData &TriggerData) |
Exit. | |
void | OnOnePlayerEnterOuterZone (const FTriggerData &TriggerData) |
void | OnTwoPlayersEnterOuterZone (const FTriggerData &TriggerData) |
void | OnPlayersExitOuterZone (const FTriggerData &TriggerData) |
Exit. | |
Interface for objects that need to respond to trigger zone events.
Provides callbacks for inner and outer zone entry/exit with player count tracking
void ITriggerZoneListener::OnOnePlayerEnterInnerZone | ( | const FTriggerData & | TriggerData | ) |
INNER ZONE EVENTS //////// Enter
void ITriggerZoneListener::OnOnePlayerEnterOuterZone | ( | const FTriggerData & | TriggerData | ) |
OUTER ZONE EVENTS //////// Enter