Oakfolks Gold_1.14
Oakfolks coop game
Loading...
Searching...
No Matches
ITriggerZoneListener Class Reference

Interface for objects that need to respond to trigger zone events. More...

#include <TriggerZoneListener.h>

Public Member Functions

void OnOnePlayerEnterInnerZone (const FTriggerData &TriggerData)
 
void OnTwoPlayersEnterInnerZone (const FTriggerData &TriggerData)
 
void OnPlayersExitInnerZone (const FTriggerData &TriggerData)
 Exit.
 
void OnOnePlayerEnterOuterZone (const FTriggerData &TriggerData)
 
void OnTwoPlayersEnterOuterZone (const FTriggerData &TriggerData)
 
void OnPlayersExitOuterZone (const FTriggerData &TriggerData)
 Exit.
 

Detailed Description

Interface for objects that need to respond to trigger zone events.

Provides callbacks for inner and outer zone entry/exit with player count tracking

Member Function Documentation

◆ OnOnePlayerEnterInnerZone()

void ITriggerZoneListener::OnOnePlayerEnterInnerZone ( const FTriggerData & TriggerData)

INNER ZONE EVENTS //////// Enter

◆ OnOnePlayerEnterOuterZone()

void ITriggerZoneListener::OnOnePlayerEnterOuterZone ( const FTriggerData & TriggerData)

OUTER ZONE EVENTS //////// Enter


The documentation for this class was generated from the following file: