Event data for trigger zone interactions.
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#include <TriggerZone.h>
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| FTriggerData (UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
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| FTriggerData (UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
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UPrimitiveComponent * | OverlappedComp = nullptr |
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AActor * | OtherActor = nullptr |
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UPrimitiveComponent * | OtherComp = nullptr |
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int32 | OtherBodyIndex = 0 |
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bool | bFromSweep = false |
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FHitResult | SweepResult |
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Event data for trigger zone interactions.
Contains overlap information passed to trigger zone listeners
The documentation for this struct was generated from the following file: