Oakfolks Gold_1.14
Oakfolks coop game
Loading...
Searching...
No Matches
FTriggerData Struct Reference

Event data for trigger zone interactions. More...

#include <TriggerZone.h>

Public Member Functions

 FTriggerData (UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)
 
 FTriggerData (UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex)
 

Public Attributes

UPrimitiveComponent * OverlappedComp = nullptr
 
AActor * OtherActor = nullptr
 
UPrimitiveComponent * OtherComp = nullptr
 
int32 OtherBodyIndex = 0
 
bool bFromSweep = false
 
FHitResult SweepResult
 

Detailed Description

Event data for trigger zone interactions.

Contains overlap information passed to trigger zone listeners


The documentation for this struct was generated from the following file: