Complete locomotion configuration for player positioning and animation.
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#include <LocomotionConfigurationTypes.h>
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FTransform | PositionToGo |
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UAnimMontage * | StartAnimToPlay |
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FString | StartMontageSection |
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UAnimSequence * | EndAnimToPlay |
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ELocomotionMode | Mode = ELocomotionMode::Basic |
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bool | bLockCapsuleOrientation = false |
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bool | bUsePhysicalAnim = false |
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bool | bToggleReachTarget = false |
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bool | bUseSpecificAnim = false |
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float | MaxSpeed = 350.0f |
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float | DistanceToStopAutoWalking = 50.0f |
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Complete locomotion configuration for player positioning and animation.
Defines target position, animations, movement constraints, and behavior settings
The documentation for this struct was generated from the following file: