38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
39 FTransform PositionToGo;
41 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
42 UAnimMontage* StartAnimToPlay;
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
45 FString StartMontageSection;
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
48 UAnimSequence* EndAnimToPlay;
50 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
51 ELocomotionMode Mode = ELocomotionMode::Basic;
53 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
54 bool bLockCapsuleOrientation =
false;
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
57 bool bUsePhysicalAnim =
false;
59 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
60 bool bToggleReachTarget =
false;
62 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
63 bool bUseSpecificAnim =
false;
65 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
66 float MaxSpeed = 350.0f;
68 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Locomotion")
69 float DistanceToStopAutoWalking = 50.0f;
88 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Locomotion|Info")
89 FString ConfigurationName = TEXT("New Locomotion Configuration");
90 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Locomotion|Info", Meta = (MultiLine = true))
94 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Locomotion|Configuration")