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Oakfolks Gold_1.14
Oakfolks coop game
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Interface for objects that can modify player locomotion behavior. More...
#include <Locomotional.h>

Public Member Functions | |
| FLocomotionConfiguration | SetLocomotionConfig (ULocomotionConfigurationAsset *NewConfig) |
| virtual FLocomotionConfiguration | SetLocomotionConfig_Implementation (ULocomotionConfigurationAsset *NewConfig) |
| Sets a new locomotion configuration for the implementing object. | |
| FLocomotionConfiguration | ResetLocomotionConfig () |
| Configuration reset. | |
| virtual FLocomotionConfiguration | ResetLocomotionConfig_Implementation () |
| Resets locomotion to default configuration. | |
Interface for objects that can modify player locomotion behavior.
Provides locomotion configuration management for machine interactions and positioning
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virtual |
Resets locomotion to default configuration.
Restores normal movement behavior and clears any special positioning or constraints
Reimplemented in AMainPlayer.
| FLocomotionConfiguration ILocomotional::SetLocomotionConfig | ( | ULocomotionConfigurationAsset * | NewConfig | ) |
LOCOMOTION MANAGEMENT //////// Configuration setup
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virtual |
Sets a new locomotion configuration for the implementing object.
Applies movement constraints, positioning, and animation settings from the configuration asset
| NewConfig | The locomotion configuration asset to apply |
Reimplemented in AMainPlayer.