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Oakfolks Gold_1.14
Oakfolks coop game
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Main game mode for cooperative gameplay. More...
#include <MainGamemode.h>


Public Member Functions | |
| AMainGamemode () | |
| Initializes the game mode with default pawn class. | |
| virtual void | BeginPlay () override |
| Configures multiplayer and creates the second player. | |
| virtual void | Tick (float DeltaTime) override |
| Updates the game mode each frame. | |
| void | CreateLocalPlayer () |
| Creates a second local player for split-screen cooperation. | |
Main game mode for cooperative gameplay.
Manages local multiplayer setup and camera configuration for two-player sessions
| AMainGamemode::AMainGamemode | ( | ) |
Initializes the game mode with default pawn class.
Sets up the blueprinted character class as the default pawn
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overridevirtual |
Configures multiplayer and creates the second player.
Sets maximum splitscreen players and initializes local co-op

| void AMainGamemode::CreateLocalPlayer | ( | ) |
Creates a second local player for split-screen cooperation.
PLAYER MANAGEMENT //////// Local multiplayer setup
Spawns the second player and configures the camera system

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overridevirtual |
Updates the game mode each frame.
Handles any per-frame game mode logic
| DeltaTime | Time elapsed since the last frame in seconds |