Oakfolks Gold_1.14
Oakfolks coop game
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAAWoodWood resource object that can be picked up by players
 CADeliveryPointDelivery point for transforming items into new objects
 CAFurnitureAssemblerFurniture assembly station for crafting items from recipes
 CAMainCameraDynamic cooperative camera system for two-player gameplay
 CAMainGamemodeMain game mode for cooperative gameplay
 CAMainPlayerMain player character for cooperative gameplay
 CAMiniGameSystemCore system for cooperative mini-games with QTE integration
 CAPickableItemBase class for all pickable objects in the game
 CAUniqueRopeSpecial rope object for cooperative interactions
 CBCR
 CBCREditorTarget
 CBCRTarget
 CFLocomotionConfigurationComplete locomotion configuration for player positioning and animation
 CFQTEActionProgressReal-time QTE action progress information
 CFQTEConfigurationComplete QTE sequence configuration
 CFQTEProgressDataInternal progress tracking for QTE actions
 CFQTESnapPointData
 CFQuestLineStructComplete quest line containing multiple linked quests
 CFQuestStructIndividual quest information and progression data
 CFRecipiesInfoRecipe data for furniture crafting
 CFSnapPointConfigConfiguration for a single snap point in QTE
 CFTriggerDataEvent data for trigger zone interactions
 CIBCR_HelperCustom logging system interface for BCR project
 CIInteractableInterface for objects that can be interacted with by players
 CIIPickableInterface for objects that can be picked up and dropped by players
 CILocomotionalInterface for objects that can modify player locomotion behavior
 CITriggerZoneListenerInterface for objects that need to respond to trigger zone events
 CUBCR_HelperInterface class for logging functionality
 CUInteractableInterface class for interactive objects
 CUIPickableInterface class for pickable objects
 CULocomotionalInterface class for locomotion configuration
 CULocomotionConfigurationAssetAsset container for locomotion configuration data
 CUProjectDataFunctionLibraryStatic function library for project and build information
 CUQTE_Subsystem
 CUQTEConfigurationAsset
 CUQuest_SubsystemQuest management subsystem for tracking player progress
 CUQuestDataData asset container for quest line configurations
 CUTriggerZoneDual-zone trigger component for player detection
 CUTriggerZoneListenerInterface class for trigger zone events