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Oakfolks Gold_1.14
Oakfolks coop game
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| CAAWood | Wood resource object that can be picked up by players |
| CADeliveryPoint | Delivery point for transforming items into new objects |
| CAFurnitureAssembler | Furniture assembly station for crafting items from recipes |
| CAMainCamera | Dynamic cooperative camera system for two-player gameplay |
| CAMainGamemode | Main game mode for cooperative gameplay |
| CAMainPlayer | Main player character for cooperative gameplay |
| CAMiniGameSystem | Core system for cooperative mini-games with QTE integration |
| CAPickableItem | Base class for all pickable objects in the game |
| CAUniqueRope | Special rope object for cooperative interactions |
| CBCR | |
| CBCREditorTarget | |
| CBCRTarget | |
| CFLocomotionConfiguration | Complete locomotion configuration for player positioning and animation |
| CFQTEActionProgress | Real-time QTE action progress information |
| CFQTEConfiguration | Complete QTE sequence configuration |
| CFQTEProgressData | Internal progress tracking for QTE actions |
| CFQTESnapPointData | |
| CFQuestLineStruct | Complete quest line containing multiple linked quests |
| CFQuestStruct | Individual quest information and progression data |
| CFRecipiesInfo | Recipe data for furniture crafting |
| CFSnapPointConfig | Configuration for a single snap point in QTE |
| CFTriggerData | Event data for trigger zone interactions |
| CIBCR_Helper | Custom logging system interface for BCR project |
| CIInteractable | Interface for objects that can be interacted with by players |
| CIIPickable | Interface for objects that can be picked up and dropped by players |
| CILocomotional | Interface for objects that can modify player locomotion behavior |
| CITriggerZoneListener | Interface for objects that need to respond to trigger zone events |
| CUBCR_Helper | Interface class for logging functionality |
| CUInteractable | Interface class for interactive objects |
| CUIPickable | Interface class for pickable objects |
| CULocomotional | Interface class for locomotion configuration |
| CULocomotionConfigurationAsset | Asset container for locomotion configuration data |
| CUProjectDataFunctionLibrary | Static function library for project and build information |
| CUQTE_Subsystem | |
| CUQTEConfigurationAsset | |
| CUQuest_Subsystem | Quest management subsystem for tracking player progress |
| CUQuestData | Data asset container for quest line configurations |
| CUTriggerZone | Dual-zone trigger component for player detection |
| CUTriggerZoneListener | Interface class for trigger zone events |