Oakfolks Gold_1.14
Oakfolks coop game
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AMainPlayer Member List

This is the complete list of members for AMainPlayer, including all inherited members.

AMainPlayer()AMainPlayer
bCanMoveAMainPlayerprotected
BeginPlay()AMainPlayervirtual
CurrentLocomotionConfig (defined in AMainPlayer)AMainPlayerprotected
CustomLogAll(const FString &Message=TEXT(""), float Duration=5.0f, FColor Color=FColor::White)IBCR_Helpervirtual
CustomLogConsole(const FString &Message=TEXT(""))IBCR_Helpervirtual
CustomLogScreen(const FString &Message=TEXT(""), float Duration=5.0f, FColor Color=FColor::White)IBCR_Helpervirtual
DefaultLocomotionConfigAMainPlayerprotected
DefaultMappingContextAMainPlayerprotected
GetBasicObjectInfo(const UObject *Object)IBCR_Helperstatic
GetCustomLogInfo() const overrideAMainPlayerinlinevirtual
GetPickedUpSomething() (defined in AMainPlayer)AMainPlayer
Interact()AMainPlayer
InteractAction (defined in AMainPlayer)AMainPlayerprotected
JumpActionAMainPlayerprotected
LeftTriggerActionAMainPlayerprotected
LogAll(const UObject *Context, const FString &Message=TEXT(""), float Duration=5.0f, FColor Color=FColor::White)IBCR_Helperstatic
LogConsole(const UObject *Context, const FString &Message=TEXT(""))IBCR_Helperstatic
LogScreen(const UObject *Context, const FString &Message=TEXT(""), float Duration=5.0f, FColor Color=FColor::White)IBCR_Helperstatic
Look(const FInputActionValue &Value)AMainPlayerprotected
LookAction (defined in AMainPlayer)AMainPlayerprotected
Move(const FInputActionValue &Value)AMainPlayerprotected
MoveAction (defined in AMainPlayer)AMainPlayerprotected
PauseAction (defined in AMainPlayer)AMainPlayerprotected
PickedUpObject (defined in AMainPlayer)AMainPlayer
PickedUpSomethingAMainPlayerprotected
PickUp()AMainPlayer
PickUp_Implementation()AMainPlayer
PickUpActionAMainPlayerprotected
ResetLocomotionConfig()ILocomotional
ResetLocomotionConfig_Implementation() overrideAMainPlayervirtual
RightTriggerAction (defined in AMainPlayer)AMainPlayerprotected
SetLocomotionConfig(ULocomotionConfigurationAsset *NewConfig)ILocomotional
SetLocomotionConfig_Implementation(ULocomotionConfigurationAsset *NewConfig) overrideAMainPlayervirtual
SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) overrideAMainPlayervirtual