Oakfolks Gold_1.14
Oakfolks coop game
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ProjectDataFunctionLibrary.h
1#pragma once
2
3#include "CoreMinimal.h"
4#include "Kismet/BlueprintFunctionLibrary.h"
5#include "ProjectDataFunctionLibrary.generated.h"
6
7
9
14UCLASS()
15class BCR_API UProjectDataFunctionLibrary : public UBlueprintFunctionLibrary
16{
17 GENERATED_BODY()
18
19public:
20
23 UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetAppVersion"), Category = "Game Config")
24 static FString GetAppVersion();
25 UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetProjectVersion"), Category = "Game Config")
26 static FString GetProjectVersion();
27 UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetProjectName"), Category = "Game Config")
28 static FString GetProjectName();
29
32 UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetCurrentPlatform"), Category = "Game Config")
33 static FString GetCurrentPlatform();
34 UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetCurrentDate"), Category = "Game Config")
35 static FString GetBuildDate();
36 UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetBuildType"), Category = "Game Config")
37 static FString GetBuildType();
38};
Static function library for project and build information.
Definition ProjectDataFunctionLibrary.h:16