Oakfolks Gold_1.14
Oakfolks coop game
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AMiniGameSystem Member List

This is the complete list of members for AMiniGameSystem, including all inherited members.

AMiniGameSystem()AMiniGameSystem
BeginPlay() overrideAMiniGameSystemvirtual
CallQTEReader()AMiniGameSystem
checkItemInRecipe(APickableItem *item)AMiniGameSystem
checkItemPresent()AMiniGameSystem
FinishExecute(bool _success)AMiniGameSystem
GetNearestComponent(FVector ToLocation, TArray< UBillboardComponent * > Components)AMiniGameSystem
inputBoxAMiniGameSystem
Interact(AMainPlayer *Player)IInteractable
Interact_Implementation(AMainPlayer *Player)AMiniGameSystem
InteractWithObject(AMainPlayer *Player, AActor *Object)IInteractable
InteractWithObject_Implementation(AMainPlayer *Player, AActor *Object)AMiniGameSystem
OnFirstSnapPointProgress(const FQTEActionProgress &Progress) (defined in AMiniGameSystem)AMiniGameSystem
OnFirstSnapPointProgress_Implementation(const FQTEActionProgress &Progress)AMiniGameSystem
OnFirstSnapPointResult(EQTEResult Result)AMiniGameSystem
OnFirstSnapPointResult_Implementation(EQTEResult Result)AMiniGameSystem
OnQTEComplete(const bool bSuccess) (defined in AMiniGameSystem)AMiniGameSystem
OnQTEComplete_Implementation(const bool bSuccess)AMiniGameSystem
OnSecondSnapPointProgress(const FQTEActionProgress &Progress) (defined in AMiniGameSystem)AMiniGameSystem
OnSecondSnapPointProgress_Implementation(const FQTEActionProgress &Progress)AMiniGameSystem
OnSecondSnapPointResult(EQTEResult Result) (defined in AMiniGameSystem)AMiniGameSystem
OnSecondSnapPointResult_Implementation(EQTEResult Result)AMiniGameSystem
outputSpawnPoint (defined in AMiniGameSystem)AMiniGameSystem
PartialReset(TSubclassOf< APickableItem > itemClass)AMiniGameSystem
PlayerIsInBox(AMainPlayer *Player)AMiniGameSystem
RemoveItemFromList(int i)AMiniGameSystem
Reset()AMiniGameSystem
SetInputItem(TArray< TSubclassOf< APickableItem > > _items)AMiniGameSystemvirtual
SetOutputItem(TArray< TSubclassOf< APickableItem > > _items)AMiniGameSystemvirtual
SetPresentItem(APickableItem *item)AMiniGameSystem
SetQTE(UQTEConfigurationAsset *_datas)AMiniGameSystemvirtual
snapPlayerPoint1AMiniGameSystem
snapPlayerPoint2 (defined in AMiniGameSystem)AMiniGameSystem
snapPointMap (defined in AMiniGameSystem)AMiniGameSystem
SpawnItem(int i)AMiniGameSystem
StartExecute()AMiniGameSystem
Tick(float DeltaTime) overrideAMiniGameSystemvirtual