Oakfolks
Gold_1.14
Oakfolks coop game
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UniqueRope.h
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "BCR/Headers/Interfaces/Interactable.h"
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#include "UniqueRope.generated.h"
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UCLASS()
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class BCR_API
AUniqueRope
: public AActor, public
IInteractable
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{
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GENERATED_BODY()
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public
:
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AUniqueRope
();
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virtual
void
BeginPlay()
override
;
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virtual
void
Tick(
float
DeltaTime)
override
;
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protected
:
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void
Interact_Implementation(
AMainPlayer
* Player);
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void
InteractWithObject_Implementation(
AMainPlayer
* Player, AActor* Object);
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};
AMainPlayer
Main player character for cooperative gameplay.
Definition
MainPlayer.h:32
AUniqueRope
Special rope object for cooperative interactions.
Definition
UniqueRope.h:16
IInteractable
Interface for objects that can be interacted with by players.
Definition
Interactable.h:30
sources
Source
BCR
Headers
System
UniqueRope.h
Generated by
1.11.0