37 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"QTE|Info")
38 FString ConfigurationName = TEXT("New QTE");
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "QTE|Info", Meta = (MultiLine = true))
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "QTE|Configuration")
Main player character for cooperative gameplay.
Definition MainPlayer.h:32