26 virtual void BeginPlay()
override;
27 virtual void Tick(
float DeltaTime)
override;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
32 UBoxComponent* ColliderBox;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite)
34 UBillboardComponent* WorldPoint;
38 UPROPERTY(EditAnywhere, BlueprintReadWrite)
40 UPROPERTY(EditAnywhere, BlueprintReadWrite)
48 void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep, const FHitResult& SweepResult);